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Heroes of Might and Magic III Naval Battles Expansion (Archon)

Archon-Studio

599,00

På lager: 3
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By Gamers for Gamers
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Informasjon

The waters surroundings Antagarich hold many discovered treasures and dangerous creatures. Enjoy the new naval battle combat mechanics. Destroy anything that dares to stand in your way to claim the treasures left behind by others! But stay alert, as secrets lie beyond the waters as well.

Naval Battles features solo, cooperative, and skirmish scenarios, plus location tiles with fixed enemy setups that reward tougher battles with greater loot. It also introduces Empowered Ability cards, granting stronger effects through limited-use tokens.

- 1 Mission Book

- 2 Neoprene Mats

- 82 Various Cards

- 43 Various Tokens

- 4 Attack Dice

The expansion is in English

New Scenarios and Mission Book

 

The new mission book contains three brand-new scenarios inspired by classic missions from the PC game. These scenarios are based on mechanics introduced in this expansion.

 

The first scenario is a cooperative mission inspired by the Barbarian Breakout mission from the PC game. It’s designed for 2 to 4 players. This time, players cannot use the Stronghold faction. If possible, this faction will serve as opponents, so prepare for a challenge.

 

The second scenario is a solo mission inspired by the classic Island of Fire. The main objective is to complete a series of tasks within a designated time. This is also our first solo scenario not linked to any known campaign.

 

The third scenario, Gorlam’s Tentacle Swampland, is a 1v1 mission. The goal is to control as many mines and new locations (introduced in this expansion) as possible. Since this scenario focuses on 1v1 gameplay, we’re adding certain modifications to make it more exciting.

 

Additional content—short combat scenarios—will be directly connected to a new component: Location Tokens.

 

Location Tokens

 

Remember the epic battles you had at the Dragon Utopia? The Dwarven Treasury? The Crypt? Or the Griffin Conservatory? Anyone who has ever played the PC version fondly recalls these locations, where you could gain valuable artifacts, resources, and units. From the player’s perspective, these buildings enabled a dynamic economic boost or acquisition of beasts that could be very useful during gameplay. These locations also featured considerable randomness in terms of the number of monsters to defeat, while still providing rewards proportional to the effort.

 

In exploring ways to expand the mechanics, we realized this element of adventure was something our board game lacked, so we decided to introduce it. As you may know, most map tiles contain one “blocked space.” Players discovering tiles will have the option to place a token with an additional location on it or not, giving them another layer of choice and tactical manipulation of the map. When a location token is placed on a locked space, that space becomes traversable, offering a special combat encounter that’s more challenging than standard fights but with rewards proportional to the difficulty. Each of the 12 fights has a short setup scenario for monster placement. The player will start combat on designated spaces—often surrounded by groups of monsters. With 24 tokens, there’s enough to cover large scenarios and ensure adequate randomness, even in maps with up to 24 tiles. The addition of these locations, with the possibility of winning very valuable rewards, will bring plenty of surprises and is sure to be a game-changer.

 

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